I tried using ModelExample.swift to load a larger glb with around 300k or so vertices. The model did not render correctly ( no texture, and lots of artifacts. ) The console logged a warning a maximum vertex count being reached, though I don't have the text anymore. Is there a setting or something I could change to enable larger files? Or perhaps a different file format that supports bigger models? If not, would some custom metal rendering be possible, and if so where might be a good place to start to learn more about that?
Why
Loading larger models ( 500k - 1m vertices ) with textures ( 2k - 8k ) would be very useful to my application.
New Feature
I tried using ModelExample.swift to load a larger glb with around 300k or so vertices. The model did not render correctly ( no texture, and lots of artifacts. ) The console logged a warning a maximum vertex count being reached, though I don't have the text anymore. Is there a setting or something I could change to enable larger files? Or perhaps a different file format that supports bigger models? If not, would some custom metal rendering be possible, and if so where might be a good place to start to learn more about that?
Why
Loading larger models ( 500k - 1m vertices ) with textures ( 2k - 8k ) would be very useful to my application.
Thanks