Anyone else noticed significant perf loss in iOS 12 vs 11? Memory usage is up 40% and frames per second significantly lower, but appears to speed up over time.
This is likely not an issue with the mapbox-scenekit code itself - some Googling reveals other iOS developers reporting similar issues with SceneKit in general.
Anyone else noticed significant perf loss in iOS 12 vs 11? Memory usage is up 40% and frames per second significantly lower, but appears to speed up over time.
This is likely not an issue with the mapbox-scenekit code itself - some Googling reveals other iOS developers reporting similar issues with SceneKit in general.