Closed wilhelmberg closed 7 years ago
@BergWerkGIS
Maybe some texture setting when exporting from Unity?
This is concerning, but I have a hunch. Could you please check the MapImageFactory
that this scene is using and change the Texture Format
setting to RGBA Float
or something other than DXT
?
I don't think all android graphics chips support DXT.
That said, it appears to work fine on Google Pixel, too.
Edit: ETC
should be a universally supported compression format for android.
This supersedes PR
Multithreaded HTTPRequests
which is obsolete now. Includesmaster
as of today.Also adds additional properties to the
Response
: statuscode, headers, ...Tested with
Slippy
example as standalone player(*) Worked on OnePlus 3 (Android 7.1.1), but on Samsung Galaxy Tab S2 8" (Android 6.0.1) it looked like this:
Maybe some texture setting when exporting from Unity?