Hello
So i am opening this thread since similar ones were closed and i cant see any update in WorldScareAr issues . Regarding your earlier replies i understand that WorldscaleAR is not your main concern right now , but this project is very important for me and any help would be much appreciated . Even if there were some other ways to achieve my project goal . So based on these
hey, can u share with me how you successfully spawned your points in the correct places ? for me I added a single place, but my prefab (AR object to spawn) is always spawned very very far away
Hello So i am opening this thread since similar ones were closed and i cant see any update in WorldScareAr issues . Regarding your earlier replies i understand that WorldscaleAR is not your main concern right now , but this project is very important for me and any help would be much appreciated . Even if there were some other ways to achieve my project goal . So based on these
https://github.com/mapbox/mapbox-unity-sdk/blob/50c474fd556f78b50923cc28c6768a380d5875aa/sdkproject/Assets/Mapbox/Examples/6_ZoomableMap/Scripts/SpawnOnMap.cs
and after a lot of work i managed to spawn my points in the desired location and connect them with cylinders .
The alignment as we can see in the editor mode seems to be good enough . Although on runtime the pipe system appears totally different .
I would say about 90 degrees , maybe more . Also there might be some translation in my model too .
Thank you