Right now the camera-bounded tile provider sets the ground plane as new Plane(Vector3.up, 0), regardless of the actual orientation of the map object. This results in nothing rendering if the map GameObject has been rotated. This can be fixed by instead defining the plane by taking three arbitrary points on the map and finding their corresponding point in Unity space, and using these points to define the ground plane.
Right now the camera-bounded tile provider sets the ground plane as
new Plane(Vector3.up, 0)
, regardless of the actual orientation of the map object. This results in nothing rendering if the map GameObject has been rotated. This can be fixed by instead defining the plane by taking three arbitrary points on the map and finding their corresponding point in Unity space, and using these points to define the ground plane.