Open lockbox23 opened 2 years ago
@lockbox23 Hey, who's the competitor? I've been working with a few clients that want to use Mapbox, but I'm really concerned with the lack of activity since 2019.
@fullstack-alchemist
@lockbox23 Hey, who's the competitor? I've been working with a few clients that want to use Mapbox, but I'm really concerned with the lack of activity since 2019.
Do a google search for maps sdk for unity and it will appear in the listing
@fullstack-alchemist
@lockbox23 Hey, who's the competitor? I've been working with a few clients that want to use Mapbox, but I'm really concerned with the lack of activity since 2019.
Do a google search for maps sdk for unity and it will appear in the listing
Well im here with the same problem... Im using unity 2021 and mapbox barely works with it. I migrated to 2021 a few days ago and now the tiles dont even render anymore. Im playing around for hours with the shaders but i cant make it work... hoped theres an update for unity 2021 and universal render pipeline... but not, there isnt and a lot changed in those 3 years.
However i cant find any good competitor, which one did you had in the eye ?
@genaray https://developers.arcgis.com/unity/
@genaray https://developers.arcgis.com/unity/
Unfortunately arcgis kinda... sucks. I tried setting it up and getting it to work similar to mapbox and it was a real nightmare. For example in mapbox, theres a map/tile provider which spawns in the tiles directly to where you want. Its perfect for my game since i can always show the map at 0,0,0 in the unity world space.
Arcgis uses unitys newest precision framework and another approach, there the map never spawns at 0,0,0 and rather somewhere in the distance. And you have no controll over it.
Furthermore the documentation lacks... and their support is very very slow.
It is troubling indeed that there is no support from the MapBox team in regards to Unity development questions.
I've been using the Mapbox SDK for Unity for all my map-based applications since it first became available, and I think it's great. I'm a bit concerned that the SDK hasn't been updated in several years, which raises the question of long-term support. If the SDK is considered perfect "as-is" and no updates are required, then that would be good to know, but that doesn't account for the error messages that pop-up when importing the SDK into newer versions of Unity. While Mapbox may be financially sound and enjoying success with its other plug-ins, where will I and my customers be left if the Unity SDK suddenly stops working properly? Or Mapbox decides it will discontinue supporting it?
A competitor released their Unity SDK this year and I'm seriously considering transitioning. They seem a bit more committed to supporting their product.
For those of you who don't know, Google decided to discontinue its Maps gaming services. https://developers.google.com/maps/documentation/gaming/transition-guide