I am a beginner with mapbox unity sdk, and I am looking for ways to make the map less pixelated when viewed closely.
I've been modifying the map style using mapbox studio, and then putting it on unity via data source url. The quality of the map is nowhere near as detailed as mapbox studio's, and looking around I think I've figured out that to make it quality I have to create my own tilset, which is to go from a standart image of the map to a vector image of the various parts of the map so that even up close it retains its image quality.
But I have no idea where to start, how do I create a tilset ? what criteria do I have to meet ?
searching i could not figure out how to do it. hope someone can help me understand how it work.
I am a beginner with mapbox unity sdk, and I am looking for ways to make the map less pixelated when viewed closely. I've been modifying the map style using mapbox studio, and then putting it on unity via data source url. The quality of the map is nowhere near as detailed as mapbox studio's, and looking around I think I've figured out that to make it quality I have to create my own tilset, which is to go from a standart image of the map to a vector image of the various parts of the map so that even up close it retains its image quality. But I have no idea where to start, how do I create a tilset ? what criteria do I have to meet ? searching i could not figure out how to do it. hope someone can help me understand how it work.