I've already defined the style of my map using Mapbox Studio. Since Mapbox Studio only allows the use of colors to define surface appearance and doesn't support textures or patterns, I'm exploring how to apply textures to tiles in Unity. I'm referring to this post: https://blog.mapbox.com/build-the-next-pok%C3%A9mon-go-with-mapbox-unity-738a344858dc
I'd like to understand how the author managed to create textured terrain and other map elements, where not everything is a solid color. Any insights on achieving this effect would be greatly appreciated.
Hi,
I've already defined the style of my map using Mapbox Studio. Since Mapbox Studio only allows the use of colors to define surface appearance and doesn't support textures or patterns, I'm exploring how to apply textures to tiles in Unity. I'm referring to this post: https://blog.mapbox.com/build-the-next-pok%C3%A9mon-go-with-mapbox-unity-738a344858dc
I'd like to understand how the author managed to create textured terrain and other map elements, where not everything is a solid color. Any insights on achieving this effect would be greatly appreciated.
Thank you in advance.