Closed camdrit closed 2 years ago
There seems to be at least one remaining parent: ".",
that likely needs to be adjusted to call getLayerParentage
, just after } else if (layer.isObjectLayer) {
.
Other than that the change seems reasonable, but I haven't tested it,
I think this is outdated and should be closed.
This should partially address #13 specifically in regards to folders not working. Essentially I added a function to recursively get the parent path for nested nodes and additionally added a condition for layer.isGroupLayer to recognize folders.
Tested to work on layers nested multiple groups deep, would be great if someone could review a case with object layers as these are not used by me in my current project.
Other than that, feedback/cleanup on my implementation is definitely desired....running on very little sleep after trying to find a good solution for exporting Tiled maps to performant Godot scenes (thanks very much for this extension, it works fantastically in this regard!) so this may look messy.