I know that we can already encode Bezier curves, B-splines, or similar just by using a polyline...but different libraries may compute curves differently, and occasionally using the completely wrong name. Maybe we can implement splines by encoding them as polynomials or something?
I know that we can already encode Bezier curves, B-splines, or similar just by using a polyline...but different libraries may compute curves differently, and occasionally using the completely wrong name. Maybe we can implement splines by encoding them as polynomials or something?