mapeditor / tiled

Flexible level editor
https://www.mapeditor.org/
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request: nes workflow #4088

Closed ghost closed 3 weeks ago

ghost commented 1 month ago

Is your feature request related to a problem? Please describe. Tiled does not support nes specific workflow I think https://discourse.mapeditor.org/t/nes-style-8x8-to-16x16-tile-workflows/4054

Describe the solution you'd like I would like to request this workflow as seen in the forum

eishiya commented 1 month ago

Metatiles are already supported, and it was this sort of workflow that the feature was added to support. You would create your 8x8 tileset, then create a map where you build your 16x16 metatiles out of the 8x8 tiles. Create a new tileset using that map as the source "image", and you can use the 16x16 tiles in your levels, instead of using the 8x8 tiles directly.

In your Tiled map -> NES converter, you'd probably use the metatile IDs, but also the metatile source map to create your metatile -> subtile mapping.

ghost commented 1 month ago

Can you maybe explain on the forum in details with example? I don't understand it znd don't know what a metatile is

ghost commented 1 month ago

ANSWER PIECE OF SHIT

ghost commented 1 month ago

FUCKING WHORE

circl-lastname commented 3 weeks ago

Can be closed

bjorn commented 3 weeks ago

Yeah, this is covered by the issue about documenting metatiles.