There's a PvP flag (yz_no_pvp) that disables all PvP checks, but if that's not set, it will simply warn if the stone isn't broken, then go on.
It'd be nice if there was a way to actively opt-in to PvP and have the script break the stone automatically instead of just having the pause.
Thinking about changing "yz_np_pvp" (as essentially a "stop talking to me about pvp" flag) to:
yz_pvp: false [no warning, skip all pvp]
yz_pvp: true (default) [try to pvp, warn if stone isn't broken, but don't break it]
yz_pvp: always [like true, but also break the stone]
There's a PvP flag (yz_no_pvp) that disables all PvP checks, but if that's not set, it will simply warn if the stone isn't broken, then go on.
It'd be nice if there was a way to actively opt-in to PvP and have the script break the stone automatically instead of just having the pause.
Thinking about changing "yz_np_pvp" (as essentially a "stop talking to me about pvp" flag) to:
yz_pvp: false [no warning, skip all pvp] yz_pvp: true (default) [try to pvp, warn if stone isn't broken, but don't break it] yz_pvp: always [like true, but also break the stone]