Closed mikebryant closed 7 years ago
I think this might be because:
if($location[twin peak].turns_spent == 0)
{
set_property("choiceAdventure605", "1");
yz_adventure($location[Twin Peak]);
return true;
}
It looks like this triggers twice, as the first adventure doesn't take a turn.
Thus, if we then manage to hit the noncombat on the very first turn, we won't have set the choices properly yet