This has been a know issue for a while, but I wanted to make an Issue so it can be tracked.
Is your feature request related to a problem? Please describe.
Right now we are building node releases on the old opengl-2 code so we can continue to support macos.
Describe the solution you'd like
I would like to see us be able to build the node lib files on macos, either by finding a way to build them in bazel, or restoring macos.cmake and getting it to work with the current release
Describe alternatives you've considered
I have been porting important changes to the 'opengl-2' branch were the code to build on macos still works, but porting things back and forth is a lot of work.
I have tried a bit to get the cmake build working again by by putting back the missing cmake files and trying to get that build to work, but I am hitting errors now that I don't know how to fix. I am working on that here
https://github.com/maplibre/maplibre-native/pull/1793
Other than adding back the cmake build, I am wondering if something similar to glfw metal changes could be done here. I think the biggest challenge would be replacing the module.cmake file, which downloads the headers for and builds for a range of node versions.
This has been a know issue for a while, but I wanted to make an Issue so it can be tracked.
Is your feature request related to a problem? Please describe. Right now we are building node releases on the old opengl-2 code so we can continue to support macos.
Describe the solution you'd like I would like to see us be able to build the node lib files on macos, either by finding a way to build them in bazel, or restoring macos.cmake and getting it to work with the current release
Describe alternatives you've considered I have been porting important changes to the 'opengl-2' branch were the code to build on macos still works, but porting things back and forth is a lot of work.
Additional context Before the metal changes, there was a macos.cmake file that was used on macos https://github.com/maplibre/maplibre-native/blob/opengl-2/CMakeLists.txt#L1136-L1137 https://github.com/maplibre/maplibre-native/blob/opengl-2/platform/macos/macos.cmake This file and reference has been removed in the current release, so the cmake build just gets on error on macos In macos.cmake is where the node lib files get built. https://github.com/maplibre/maplibre-native/blob/opengl-2/platform/macos/macos.cmake#L105-L107 https://github.com/maplibre/maplibre-native/blob/opengl-2/platform/node/CMakeLists.txt
That code also uses https://github.com/maplibre/maplibre-native/blob/opengl-2/platform/node/cmake/module.cmake which is our version of https://github.com/mapbox/cmake-node-module , which actually builds the node lib files
I have tried a bit to get the cmake build working again by by putting back the missing cmake files and trying to get that build to work, but I am hitting errors now that I don't know how to fix. I am working on that here https://github.com/maplibre/maplibre-native/pull/1793
Other than adding back the cmake build, I am wondering if something similar to glfw metal changes could be done here. I think the biggest challenge would be replacing the module.cmake file, which downloads the headers for and builds for a range of node versions.