Open mxzinke opened 4 days ago
Interesting :O I feel like the 150fps are a bug of wgpu or winit.
The other thing I'll look into :)
Do you happen to be at EuroRust?
@maxammann Looking forward for it! Danke.
Do you happen to be at EuroRust? I am not deep into the Rust community (yet) and still learning.
Are you sure you did not run a WebGL example in one of the experiments?
The reason why I'm asking is that having a different FPS count seems impossible if both examples you executed are WebGPU. However I can confirm that at least the multithreading example is broken.
🤔 Expected Behavior
Shows interactive map smoothly on 75 FPS (I have a 75hz monitor).
😯 Current Behavior
The default WebGPU Demo:
Runs smoothly and interactive, but with 150 FPS. (Also tested with Safari, there is everything normal.)
The WebGPU /w multithreading Demo:
No errors. Tells about 75 FPS. But nothing on screen (blank).
See the capture for more details: capture 10_26_23.json
🌍 Your Environment
Display: 75hz System: MacOS Sequoia 15.0.1 (on M2)
Web