Dear Martin,
I want to commend you for the incredible work you've done with the TripSR for Unity asset. It's an amazing tool that seamlessly integrates 3D mesh generation from 2D images directly into the Unity Editor.
I've followed all the steps correctly, including creating a conda environment named "triposr" within the asset folder. I've also installed all the required packages, and the installation process didn't throw any errors.
However, when I try to generate the mesh by clicking the "Run TripoSR" button, I keep encountering the following error:
I've double-checked, and the Python path is correct. Would you be so kind as to explain how I can resolve this issue and successfully generate the mesh using your asset? Any guidance you can provide would be greatly appreciated.
Thank you again for your incredible work, and I look forward to your response.
Best regards,
Max
Dear Martin, I want to commend you for the incredible work you've done with the TripSR for Unity asset. It's an amazing tool that seamlessly integrates 3D mesh generation from 2D images directly into the Unity Editor. I've followed all the steps correctly, including creating a conda environment named "triposr" within the asset folder. I've also installed all the required packages, and the installation process didn't throw any errors. However, when I try to generate the mesh by clicking the "Run TripoSR" button, I keep encountering the following error:
I've double-checked, and the Python path is correct. Would you be so kind as to explain how I can resolve this issue and successfully generate the mesh using your asset? Any guidance you can provide would be greatly appreciated. Thank you again for your incredible work, and I look forward to your response. Best regards, Max