mapmapbear / Yoda

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Color Space && Gamma Correction #2

Open mapmapbear opened 3 weeks ago

mapmapbear commented 3 weeks ago

now:

  1. if using input sRGB Texture, then change the texture format dxgi_xxx_srgb
  2. using srgb framebuffer
  3. in shader every input parpams in linear space

(〃'▽'〃) Swapchain is raw format not sRGB format

// TODO

mapmapbear commented 3 weeks ago

Physics-based rendering-linear workflow https://www.notion.so/ca73862716a4471884ec767ab1dcde16?pvs=4