Open gllmAR opened 9 years ago
When sending a lot of OSC commands the software lag.
Smooth speed ramping is not possible.
There is a lot of print (every osc command is printed) The software wait until it has finish to print and then it update the playback speed.
We should avoid printing when we toggle play/pause state.
Next, we might create a queue for the received messages and handle them once before each frame rendering.
When sending a lot of OSC commands the software lag.
Smooth speed ramping is not possible.
There is a lot of print (every osc command is printed) The software wait until it has finish to print and then it update the playback speed.