Open sofian opened 7 years ago
We should also think about the "skeleton" idea we discussed, the idea of having a set of mapping vertices that can be shared between multiple mappings, with the benefit of adjusting all mappings which share the vertice. I have other useful ideas implemented in freeliner that greatly help the mapping process.
Can you open a separate issue for this?
Add a fourth way of creating shapes by making point-by-point polygons. What I suggest as a procedure to create such a polygon is: