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Is there a way to optimize rendering the same tile in multiple resolutions? #123
We render tiles in multiple scales (resolutions): 1x, 2x and 3x. For every scale we render it separately using node-mapnik like this:
This is like rendering 3 tiles separately proably without any special resource sharing.
One idea was to render only the largest scale and then rescale the image but it worses the quality as for example POI icons are no more pixel aligned.
So, is there a way to optimize it?
Thanks in advance!