maptalks / issues

Repo of issues for webgl layers
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优化3dtiles的LOD渲染逻辑 #655

Open fuzhenn opened 3 months ago

fuzhenn commented 3 months ago

目前3dtiles的LOD渲染逻辑存在bug,如果叶子节点在父亲节点后面,叶子节点不会被父亲节点遮住,而是仍然会被绘制,形成视觉上的bug

fuzhenn commented 2 months ago

P$)Y63@@~Q8QC_02 B2KZWB

fuzhenn commented 1 month ago

优化节点绘制逻辑后解决了该问题: