maptalks / issues

Repo of issues for webgl layers
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mac上3dtiles纹理报错 #668

Open fuzhenn opened 2 months ago

fuzhenn commented 2 months ago

报告人: 看文档

报错内容:

WebGL: INVALID_ENUM: texImage2D: invalid format [.WebGL-0x10c00c49300] GL_INVALID_OPERATION: Vertex buffer is not big enough for the draw call

导致模型变黑:

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fuzhenn commented 2 months ago

three.js论坛里的类似报错,该问题只在MacOS上出现

https://discourse.threejs.org/t/vertex-buffer-is-not-big-enough-for-the-draw-call-only-on-mac-computers/43628

fuzhenn commented 2 months ago

可能是压缩32位顶点压缩为16位后,attribute的componentType仍然是5126(float32)导致的,待用户验证

fuzhenn commented 2 months ago

from 我是鱼: 也可能是macos下对ktx2纹理支持产生的问题