Closed farfalk closed 2 months ago
Looks nice! Sorry, I was very busy the last months. I also started working on it recently. My next step is to find a good way to create a smooth overwater/underwater transition. Also there might be Stencil Buffers coming to godot soon, which could also improve everything a lot.
We also have a PR here, proposing something very similar: https://github.com/marcelb/GodotSSRWater/pull/3
Going to get that in.
Closing this in favour of the new proposals and PRs.
Unfortunately I had to disable and remove this kind of SSR in my project because it tanked fps with very little visual impact (also, sometimes it unfortunately just didn't look good enough with objects not touching the water surface, with lots of artifacts) so I haven't got any updates on the jittering stuff. Sorry!
Thanks again
Hi, thank you very much for your work! I'm using your ssr code in a project of mine and works quite well. I've got a proposal for a simple fading effect to reduce the abrupt interruption of the SSR near the screen limits. Here it comes:
I hope it will be helpful. I'm also working on introducing some jittering linked to surface roughness, will update in case.
Thank you again