marcello505 / godot-ggrs-wrapper

A Rust GDNative project to provide GGRS to the Godot Engine
MIT License
21 stars 1 forks source link

Support the use of Godot's UDP sockets #16

Open marcello505 opened 2 years ago

marcello505 commented 2 years ago

Version 0.8.0 of GGRS supports the use of your own sockets when creating a session. This is done by implementing the GGRS::NonBlockingSocket trait. This might make it possible to support the use of Godot's own UDP sockets, however it won't be easy. To be honest this might be more trouble than it's worth, using the sockets provided by GGRS itself works fine for now.

Important resources for this: