Currently, a new TextureMap object is created each time a Texture has to be drawn. This is incredibly inefficient, however the fix is orders of magnitudes more complex.
A workaround may be implemented, however this bug will not be actively fixed before launch.
Currently, a new TextureMap object is created each time a Texture has to be drawn. This is incredibly inefficient, however the fix is orders of magnitudes more complex.
A workaround may be implemented, however this bug will not be actively fixed before launch.