marcjmcdougall / zombie-bop

A simple mobile game developed within the time constraints of 8 hours in Starbucks!
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Inefficient use of TextureMap when rendering BTNActors. #14

Closed marcjmcdougall closed 9 years ago

marcjmcdougall commented 9 years ago

Currently, a new TextureMap object is created each time a Texture has to be drawn. This is incredibly inefficient, however the fix is orders of magnitudes more complex.

A workaround may be implemented, however this bug will not be actively fixed before launch.