Currently, the game is too easy at the beginning, and only becomes remotely challenging a few minutes into the game. This is unacceptable if we are to limit the game time to 30 seconds.
Instead, the difficulty should ramp up within the first 3 seconds, and continue to increase over time until capping at some insane difficulty for the last 5 seconds.
The difficulty needs to be absolutely absurd, but we can't let the user forget that it's within the realm of possibility to win.
Currently, the game is too easy at the beginning, and only becomes remotely challenging a few minutes into the game. This is unacceptable if we are to limit the game time to 30 seconds.
Instead, the difficulty should ramp up within the first 3 seconds, and continue to increase over time until capping at some insane difficulty for the last 5 seconds.
The difficulty needs to be absolutely absurd, but we can't let the user forget that it's within the realm of possibility to win.