Hi,
I would like to know if it's possible to once you have projected multiple textures from multiple projectors, on those parts that overlap, we could use depth to weight the usage of the textures so those projectors who are closer to the specific 3d point can contribute more than those projectors who are further.
Hi, I would like to know if it's possible to once you have projected multiple textures from multiple projectors, on those parts that overlap, we could use depth to weight the usage of the textures so those projectors who are closer to the specific 3d point can contribute more than those projectors who are further.
Thanks in advance