Closed glyfspace closed 3 months ago
that way I can keep rotating the mesh and fully texture it!
Check out the multiple projections example, is this what you're looking for?
Yes this is super helpful, but how do I bake the results into the mesh? Thank you!
For baking it into a texture, you should look into how to do it with three.js. By default three.js doesn't offer a way to do it out of the box, you would have to code it yourself. This thread is a good starting point: https://github.com/mrdoob/three.js/issues/14055
hey! great library! I am using it to project stable diffusion outputs onto a 3D model. Any ideas on how to bake the projected texture into the mesh? that way I can keep rotating the mesh and fully texture it!
Thanks!