Closed wengxianxun closed 3 years ago
EventBusUtil.fire( AudioAnimationIcon_animation_event(playerState: state)); EventBusUtil.fire(AudioStylus_animation_event(ynAnimation: false));
同时调用这两个事件,listen的地方接收不到
Sorry, don't understand. Please write your error report in English.
I think he meant if he fires two events at the same time, the state didn't listen to any updates.
EventBusUtil.fire( AudioAnimationIcon_animation_event(playerState: state)); EventBusUtil.fire(AudioStylus_animation_event(ynAnimation: false));
同时调用这两个事件,listen的地方接收不到