Closed derkrasseleo closed 2 years ago
Hope this is useful
Hi @leochras, thanks for your interest in my project 👋
I think it's a good idea to have the unlock prices in the metadata of the operators and it seems to be quite easy to fetch all that data - only thing i'm missing from your pull request is the individual operators prices assigned as it seems it's only declared in the interface for now.
If you add those prices to each corresponding operator in your pull request, i will take a look at it 👍
Hi, hope it's okay to have the price as fixed values instead of a number, or what do you think? I thought maybe they add 30000 renown operators at some point but on the other hand mistakes could be avoided. I will add 1000 as an option, though, as I forgot that. When I'm finished adding all prices, I am going to make one pr for the whole issue. Is that okay for you?
Another question is: Which value does a recruit get? 0? Nan?
edit: just noticed recruits don't have meta, so they also get no price I assume..
Hope I got everything right..
Added with https://github.com/marcopixel/r6operators/commit/f2f5b62a1c29b2b023126d1a9af8bca8dce1936f on Release 2.1.0.
Thanks again for your help 👍
I would like to use the operator cost for a project, but this isn't a property yet, would it be possible to integrate this? I would help with this of course..