Closed marcouderzo closed 3 years ago
Do we keep this?
if ( iDescriptor == Demo.m_GameEventList.descriptors().size() )
{
if ( g_bDumpGameEvents )
{
printf( "%s", msg.DebugString().c_str() );
}
return NULL;
}
close #7 Commented all out. Testing output is not required as it shouldn't log anything but features. It's still a good practice to validate the output, so we'll do it regardless.
Comment out every unnecessary printf() call in order not to risk dumping irrelevant information in the log