I've had this problem since October and I've re-opened the issue since I may have found a solution.
Basically, I have an invisible house.
According to the editor, this building is 'Villager 1', but I have no Villager 1.
So this is a building with an unassigned villager that I have no way of removing. Upon tapping its icon or opening up the side panel to view the list of villagers in my town, the whole game crashes.
My solution is adding a feature to force-remove a building (with an "Only use if there is something wrong with a building and its data" note). I'm not sure if in this case there will be any leftover data since there's nothing associated with this invisible house other than 'Villager 1' which I don't have. Because of that, there's no way to 'move out the villager' in the house if there isn't one.
If there's a F12 Javascript way of force-removing this building that'd be nice too but I'm illiterate in Java.
I've had this problem since October and I've re-opened the issue since I may have found a solution. Basically, I have an invisible house. According to the editor, this building is 'Villager 1', but I have no Villager 1. So this is a building with an unassigned villager that I have no way of removing. Upon tapping its icon or opening up the side panel to view the list of villagers in my town, the whole game crashes.
My solution is adding a feature to force-remove a building (with an "Only use if there is something wrong with a building and its data" note). I'm not sure if in this case there will be any leftover data since there's nothing associated with this invisible house other than 'Villager 1' which I don't have. Because of that, there's no way to 'move out the villager' in the house if there isn't one. If there's a F12 Javascript way of force-removing this building that'd be nice too but I'm illiterate in Java.