Hello. I am trying to make a save editor like this in C#, but, I looked in your source code for the player name offset and
it is not the same as where I see my name in HxD hex editor. How do I find the actual offset based off what I see in HxD?
The offset in the editor does work for editing the name, I just don't know how you found it.
The offset for PLAYER_NAME is 0x55a8. though when I get my save game file content as a string, and write:
textBox1.Text = data[0x55a8].ToString(); I get the 'e' instead of the 'A'.
Also, I see my name at the offset 0x5648 in HxD... Why is this?
Hello. I am trying to make a save editor like this in C#, but, I looked in your source code for the player name offset and it is not the same as where I see my name in HxD hex editor. How do I find the actual offset based off what I see in HxD?
The offset in the editor does work for editing the name, I just don't know how you found it.
The offset for PLAYER_NAME is 0x55a8. though when I get my save game file content as a string, and write:
textBox1.Text = data[0x55a8].ToString();
I get the 'e' instead of the 'A'.Also, I see my name at the offset 0x5648 in HxD... Why is this?![image](https://user-images.githubusercontent.com/69535694/96522903-079c0280-123a-11eb-83ed-d821e2cb6970.png)