Closed Exincracci closed 1 year ago
Unfortunately, I don't have time to work on this.
Though I'm pretty sure another editor will appear sooner or later, if you really want a TOTK savegame editor happen from me, I'd need the object hash list (as it seems the savegame structure is quite similar). That would help me a lot.
Unfortunately, I don't have time to work on this.
Though I'm pretty sure another editor will appear sooner or later, if you really want a TOTK savegame editor happen from me, I'd need the object hash list (as it seems the savegame structure is quite similar). That would help me a lot.
Of course. I understand. I'm sure there will be a handful of things soon, specially when the game officially releases. Your work would of course be immensely appreciated, since your amazing editor is masterpiece for BOTW. Regarding the Object Hash List, I am willing to help, but I'm afraid I lack the knowledge to get such thing.
However, since the game has leaked recently, the community is rather agitated in Reddit (https://www.reddit.com/r/SwitchPirates/comments/135jllj/zelda_totk_postleak_discussion_megathread/) and GBATemp (https://gbatemp.net/threads/cheat-codes-ams-and-sx-os-add-and-request.520293/page-2789), and we already have a sizable amount of cheat codes (for Edizon on Switch and Emulators) and probably other useful things already.
I did get access to the RomFS/game files (extracted from the .XCI) and there might be some useful stuff among the large amount of the resultant files and folders, but I don't know what to look for here to provide actual help. I could maybe share these files with you, or you can point me towards where I could get the hash list more specifically, so I can try.
Originally, it wasn't on my plans to work on this. However... I'm getting lots of requests in various places, and it doesn't seem is going to stop soon. So I've prepared the foundations for the TOTK editor. It only edits rupees for now. But it's ready for anyone else to start adding other features. I don't have time for datamining the hash list, so let's hope someone dumps it soon. I'll be able to easily add more features to the editor after that.
Also I tried putting my save game into the TOTK editor and it says "Invalid Savegame File"
That's because it doesn't support the update yet.
Can the lack of time be remedied with money?
Hey @MrCheeze, if you have time, can you share how to find the object hash list of TOTK? π
Support for v1.1 added in f2199c8
Can the lack of time be remedied with money?
I don't think so.
just curious how did you decompress the sav file to be able to read it? always wondered how that's done
Added preliminary max stamina editor. If you think the value the editor shows is wrong, please post your savegame here and tell me exactly how many wheels (and pieces) you have.
Added preliminary max stamina editor. If you think the value the editor shows is wrong, please post your savegame here and tell me exactly how many wheels (and pieces) you have.
@marcrobledo Since I haven't updated the game yet, I believe the editor missreads my progress.sav (it doesn't display my actual rupees and shows 3 stamina wheels when I have only 2).
By the way, as I write this, the following link contains a list with the actor/object names I managed to collect. [EDIT] I uploaded the entire folder and file structure extracted from the game (where I collected the list from). Probably not what you properly need in terms of hash list and such to update, but perhaps can be somewhat helpful.
https://drive.google.com/drive/folders/1cQ4Hyawukrq-56RtpVojZJ3s08JgDNCu?usp=sharing
Hello @marcrobledo, if you have time, can you help to find out the code of label such as "attack up" or "durability up" on weapon? can't find it, thank you so much.
Hello @MrCheeze, if you have time, can you help to find out the code of label such as "attack up" or "durability up" on weapon? can't find it, thank you so much.
I plan to play the game at my own pace when it releases, and not spoil the experience by immediately turning it into RE work.
In the very unlikely case that nobody has done this stuff a couple months after release, I might be interested, but certainly not now.
Not sure how useful it could be, but this project ( https://github.com/lchmagKekse/TOTK-SaveGame-Editor ) seems to use some hashes you could be looking for
@airainchoc nice recommendation! We managed to collect the IDs and respective names of items from equipment (armor, swords, shields and bows).
If y'all need a perfect savegame for testing, taken from gatemp, credits to zestiva. Save 3 = Zestiva - Perfect Save + Epona.zip
Information for the savegame: money max 40 heart stamina max battery max master sword ganondorf bow twilight bow hylian shield all 93 armor and all star level 4 max all 248 material 999 all 60 cook all 27 zonau device 999 all 11 horse saddle all 37 substitute cloth all collection item * 999 all 119 dungeon temple & 120 tree root open
Hi, I wonder what you mean by Item hashes ? (If you still need them)
I'm datamining data from weapons bows shields etc. and I wonder if I could already have it.
Hello @marcrobledo, if you have time, can you help to find out the code of label such as "attack up" or "durability up" on weapon? can't find it, thank you so much.
Do you need the internal name for them or the hex code ?
Hello @marcrobledo, if you have time, can you help to find out the code of label such as "attack up" or "durability up" on weapon? can't find it, thank you so much.
<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:x="urn:schemas-microsoft-com:office:excel" xmlns="http://www.w3.org/TR/REC-html40">
Weapon Bonus Type (Decimal value) -- 2839039084 = β Attack 3671131671 = ββ Attack 3586839451 = β Durability 2999534574 = ββ Durability 2522466308 = ββ Throw 188519653 =Β (Shield only) ββ Block 2102418372 = (Bow only) ββ Quick shot 2470472141 = (Bow only) x5 Arrows
Hey, Marc.
Since Zelda ToTK on the Switch is coming up next month, I was wondering if you are considering taking a look at it to possibly update your amazing SE for BOTW in order to also be compatible with the new game. I am sure that's not "free" in terms of simplicity since it's a totally different game, but knowing how Nintendo handle things, maybe the baseline to start with share solid similaties with BoTW to make things easier.
I can volunteer to submits saves and perform testing if that's useful or necessary. I positive that more people will be on the same page.
Thanks in advance. :)