marcrobledo / savegame-editors

A compilation of console savegame editors made with HTML5 technologies.
https://www.marcrobledo.com/savegame-editors/
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TOTK - Max durability in mods? #207

Closed ddaversa closed 1 year ago

ddaversa commented 1 year ago

I've noticed the max durability for equipment seems to be hardcoded, however, I would recommend allowing for higher values. There are mods out there that give items more durability, bypassing the game's limit, so this "feature" clashes with those mods.

Halitendo commented 1 year ago

Yes, this would be much appreciated. However, maybe a number next to the Durability field which shows you the legitimate limit or a button that resets the durability to the limited maximum (as it was before you could add weapons and bows etc. to your inventory) would also be a nice addition.

Anonymous42456 commented 1 year ago

You can use an infinite durability code.

marcrobledo commented 1 year ago

I wasn't aware that there are already TOTK mods! That's insanely fast!

I could remove the number limit but... that would lead to hundreds of complains and issues opened here asking why the durability limit does not work. So I don't know what to do :-/

Yes, this would be much appreciated. However, maybe a number next to the Durability field which shows you the legitimate limit or a button that resets the durability to the limited maximum (as it was before you could add weapons and bows etc. to your inventory) would also be a nice addition.

The restore durability button has been added again! Though it won't work with mods savegames.

Halitendo commented 1 year ago

Thank you for adding the button back!

And also, if you worry about people complaining about durability again, the Restore Durability button you added back could take care of this. Pressing the button to set the weapon's durability to its legitimate max durability is faster than pressing the input field and typing numbers in it anyway! However, if that solution isn't good enough for you, how about adding a Lock Durability button as well? That way, when the button is active, the durability would get limited, and if the button is deactivated, it would allow for higher values.

Truinto commented 1 year ago

I edited the javascript to enter any number in the durability field. I also checked that the generated file remembered the durability. However upon loading the game, the durability is reduced to its legitimate maximum.

I conclude it's not possible to go over the maximum (unless I made a mistake). The only way to get ridiculous durability is to make a giant durability modifier.

marcrobledo commented 1 year ago

I edited the javascript to enter any number in the durability field. I also checked that the generated file remembered the durability. However upon loading the game, the durability is reduced to its legitimate maximum.

I conclude it's not possible to go over the maximum (unless I made a mistake). The only way to get ridiculous durability is to make a giant durability modifier.

Exactly. Unlike BOTW, TOTK fixes automatically durability if it's higher than its maximum allowed. So it's impossible to have an impossible high durability + another modifier, the only way now to create high durability weapons is to use the Durability Up modifiers. Or to use mods, of course.