marcrobledo / savegame-editors

A compilation of console savegame editors made with HTML5 technologies.
https://www.marcrobledo.com/savegame-editors/
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TOTK request feature : Autobuilder import/export #228

Open cualquiercosa327 opened 1 year ago

cualquiercosa327 commented 1 year ago

Hello, first thanks for your great work! I would love ask if it could be added a way to extract and injection devices which are on the Autobuilder memory, this way players could share their creations. Thanks!

cualquiercosa327 commented 1 year ago

So there is tools to edit Autobuild Exports externally? Sounds really cool. Is there a place to follow this kind of topic?

They are already a pluggin for view them on toolbox. Also they are a proyect to make an standalone tool which allow edit but they are still no news.

Wait, you know of an already existing .totkab reader? Where might I find it?

It is a toolbox pluggin : https://github.com/McSpazzy/totk-tools

About the standalone viewer + editor i saw it on the zelda tears mods but it seems they are no advances.

marcrobledo commented 1 year ago

.totkab support has been deprecated in a8585e4. Will be using .cai from now on, which is the compatible format for future editors.

DieKatzchen commented 1 year ago

The thumbnails appear to be generated at creation time. I exported a build, then reimported it into a different slot and the thumbnail never changed. It still shows the thing that used to be in that slot. They have to be stored somewhere in the save.

marcrobledo commented 1 year ago

The thumbnails appear to be generated at creation time. I exported a build, then reimported it into a different slot and the thumbnail never changed. It still shows the thing that used to be in that slot. They have to be stored somewhere in the save.

No, they are regenerated in real time. I assume you are using an emulator, which cache works a little different than real hardware, that's why the thumbnails are not updating.

Also remember, everytime you load an emulator with a modded TOTK savegame, you must close all explorer windows.

DieKatzchen commented 1 year ago

I am, in fact, using real hardware. So it clearly is not rendering in real time.

EDIT: There have been two blood moons, no change. I restarted the game, no change. I restarted the Switch, no change. I shut it down completely and cold-booted into OFW, no change.

EDIT2: Went into the system settings and manually cleared the cache, no change

wildailurpodan commented 1 year ago

An wonderful work! A viewer wanted me to share my gear-engine airplane blueprints, so I tried Big Guy's web archive editor, and I got a file with the cai? I'm not sure how to use it. How do I determine which of these 30 files is the auto-build blueprint I want to share? Thanks again for the editor.

inspectah88 commented 1 year ago

There is now a website to share builds and also .cai files: https://www.hyruleworks.com/

If you guys know of any other places that share .cai files, please share. :)

marcrobledo commented 1 year ago

I am, in fact, using real hardware. So it clearly is not rendering in real time.

EDIT: There have been two blood moons, no change. I restarted the game, no change. I restarted the Switch, no change. I shut it down completely and cold-booted into OFW, no change.

EDIT2: Went into the system settings and manually cleared the cache, no change

I can assure thumbnails are not stored anywhere in the savegame but as cached images. Don't know how to trigger a refresh though.

An wonderful work! A viewer wanted me to share my gear-engine airplane blueprints, so I tried Big Guy's web archive editor, and I got a file with the cai? I'm not sure how to use it. How do I determine which of these 30 files is the auto-build blueprint I want to share? Thanks again for the editor.

The blueprint dropdown should show up in the same order as in-game's history. But anyway, keep reading... ;-)

There is now a website to share builds and also .cai files: https://www.hyruleworks.com/

If you guys know of any other places that share .cai files, please share. :)

Yeah! I already got in touch with the author, and we have permission to link it in the editor. So... here it is the new update in the editor!

inspectah88 commented 1 year ago

The thumbnails appear to be generated at creation time. I exported a build, then reimported it into a different slot and the thumbnail never changed. It still shows the thing that used to be in that slot. They have to be stored somewhere in the save.

I can confirm this behavior (I´m using OLED Switch, not emulator). I think the thumbnails get created the moment you attach an object. The picture is in the exact same position like how you look at your creation in that moment.

I imported builds from HyruleWorks and the thumbnails didn´t change, they still show my old autobuilds.

a-plastic-bag commented 11 months ago

For anyone running Yuzu, you should be able to get the autobuild icons to update by right-clicking on the game, then clicking Remove --> Remove Cache Storage.

marcrobledo commented 11 months ago

Nice, thank you @a-plastic-bag .

It would be great if there was a way to wipe cache on real hardware. I'm not into Switch hacking but... is there a homebrew that can solve this by any chance?

inspectah88 commented 10 months ago

I recently edited my save and added a few weapons. When I loaded it up on the Switch it was rebuilding the cached images. It was generating new images for all weapons and also for the autobuilds. I have no idea what exactly triggered it though. :/