Closed Syt-ha closed 1 year ago
I vote in favor of this. On multiple occasions I accidentally set the wrong armor piece while "upgrading" them and ended up with 2 of the same thing when I went ingame to check. It's annoying and upgrade variants be separated into a separate UI element would help a lot with that issue. :P
I'm so sorry for the late response :-(
I figure you saw the latest updates in the editor. I appreciate your contribution though.
Some weeks ago, I started a big update because this thing was getting too big and started to become hard to mantain. So it was screaming for a code clean up. I also added new planned features, which went into conflict with your PR.
I'm sorry you made something that was already in the works. But I had been swamped with work and life and decided not to visit GitHub for my own good.
No worries at all!
I closed my merge request because I saw you already covered what I had added in your latest updates.
Private life comes first, and I totally get that, no need to apologize 🙌
This project is awesome (although I get why you needed to clean up the code 😄), I would have loved to contribute to it, maybe another time :)
Thanks for all the hard work you've put into it!
Hey, I made these changes for my own use, because upgrading every piece of armor was a bit tedious, I figured I might as well open a PR
I changed the way the
Armor.AVAILABILITY
is stored to put the "base armor" and its upgrades together in an object. I made the necessary changes everywhere it was needed to accomodate this new format.I also added a "modifier" in the armors list to quickly change each armor piece upgrade level: and a global modifier on the bottom of the listing to change every piece upgrade level at once
I hope this can be useful 👋