Closed toruzz closed 6 months ago
Also, as of safe offset... Is it also correct for vanilla SML2? I see there are free bytes in DX version (I figure you moved data during develpoment, which comes great in this case for the injector!). However, the original game has some data there :-/
Oops! Sorry, I used the wrong build of SML2DX, the checksum should be fixed now.
And yeah, according to my notes $3952-$39FF should be safe as it's gargage data. In the case of SML2DX, it only uses those bytes for the rando ROMs.
Thank you! However... My SML2 DX v1.8.1 global checksum is
d9cf
. I've downloaded patch and patched it (USA/Europe v1.0) again just in case. Is it a mistake?