Open ClasherKasten opened 2 years ago
I think there could be significant gains by changing how the chessboard is stored. I remember trying to improve the performance of this, and most of the time is spent on making and undoing moves as you go through the tree. I think performant implementations of this use bitboards ( https://www.chessprogramming.org/Bitboards ). Maybe something to look into.
Oh also definitely some sort of pruning, maybe alpha-beta: https://en.wikipedia.org/wiki/Alpha%E2%80%93beta_pruning . Right now there's no pruning at all, which breaks down hard past 3 or 4 moves deep.
@marcusbuffett Cool that you already have done so much research about this. These are definitely some really valuable informations.
For the information how the AI works right now, please look at this article.
It would be kinda interesting to research if there are other (faster, more efficient) ways. And if there are such ways, then we could implement them.
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