marcussacana / MwareStuff

My tools to the Mware Engine
The Unlicense
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Problem repacking CG.NPK - Full Metal Daemon Muramasa/JAST #39

Closed Akatsukidarkx closed 1 year ago

Akatsukidarkx commented 1 year ago

Hello, the problem occurs when repacking the CG.NPK file.

In this case the game loads fine at the beginning (as the edited "WARNING" image is displayed), but after the initial "Nitro+" image the game closes automatically. Just in case, I generated an npk with the original files and the problem still occurs. https://mega.nz/file/uNQ1DSgS#hFgc2A10oiJhdKbq1dIfzCZCIBw_y80Am2_3odX4ZGI

This problem has not happened with the script.npk file so far.

marcussacana commented 1 year ago

Read this issue https://github.com/marcussacana/MwareStuff/issues/30

Akatsukidarkx commented 1 year ago

On the right image is the original, on the left the modified file (without putting anything in -MS).

I tried with the -MS values 0xC0400, D640, D63C, D632 and it still doesn't work.

Maybe it is because of the SegmentationMode value, how could this value be changed?

I don't know if it was the right option, but I was trying with "-SG 0" but I didn't see that value changing. Captura_de_pantalla_2022-09-08_221642

marcussacana commented 1 year ago

check the value in a big file, I'm suposing here after the first warning image, a intro video is played, is that right? then, check the value of that video

Akatsukidarkx commented 1 year ago

Thank you very much, I found the solution, in the end it was because of the Segmentation (I was typing wrong in command) and because of the format of the images.

Apparently, unlike Totono that loaded images in png without problem, in Muramasa they must be in .WebP format.