Closed Cosmi90 closed 1 year ago
Legacy SRL maybe can be used for that, https://github.com/marcussacana/StringReloads/tree/DotNetFramework But this feature it was removed because I really didn't liked it, there are many windows functions that should be hooked to everything became translatable then the SRL support became just partially, therefore I just removed the feature to translate window forms. In any way, still possible do that by manually patching the game engine, but it will require a bit of Reverse Engenering skills to do that.
Got it, I was afraid that binary patching was the only way to accomplish this, unfortunately advanced things like reverse engineering and disassembling binaries is a little bit beyond my skill set.
But really thanks for your input :)
Hi,
Really nice tool, using it to change fonts was pretty straight forward and results were good.
However I've got another question, I'm currently working on a translation of a game which has menus built in the .exe file.
Now most of the menus I was able to translate through simple hex editing and resource hacker, but some of the strings are either not defined through resources or are not static and as such I was not able to replace them through hex editing.
This is an example:![Capture](https://user-images.githubusercontent.com/1528939/212371637-2f282207-eae7-4471-a8b2-46587a8d2e2f.PNG)
Can StringReloads be used to somehow translate these?
Thanks