Closed TheJackFace closed 2 years ago
Hi,
it seems like the demo does work on my computer; I am using Windows 10, Unity 2020.3.25f1 LTS, Windows 10 and Record3D v1.6.10 on an iPhone 13 Pro. Let me enumerate the exact steps I took:
record3d_unity_demo
release 1.3.0 from this link and unzip it.record3d_unity_streaming.dll
from this link to C:\Windows\System32
.Please let me know if it was possible to get the demo to work by following the exact steps mentioned above.
P.S. iTunes is need, because the iTunes services running in the background enable USB communication between Record3D and the computer. I think I didn't have to have an iTunes window opened for the demo to work, but after opening Windows Task Manager, I could see iTunes running in the background.
This is how the demo should look like before you start streaming:
This is how the demo should look like while streaming:
Hi Marek, thank you very much for the detailled explantion! I followed the steps you outlined exactly and now everything is working as intended. I now think my issue might have been an outdated version of the .dll in System32. Again, many thanks!
I'm glad to hear the demo works now, thanks for letting me know! I am therefore closing this issue.
If you would have any follow-up questions, just send me an email at support@record3d.app or add a new comment to this issue.
Hi,
using release 1.3.0 in Unity 2020.3 on Windows 10 and v1.6.10 of Record3D on iPhone12 Pro, I get a "started streaming" log message in Unity and the app also says its streaming ("Connected, streaming RGBD"), however, the texture buffer stays empty/null.
(Also, the connection only starts if I have iTunes running in the background on my PC - not sure if this is intended or not.)
Any advice on how I can get the texture stream to work? Many thanks!