Closed andybak closed 2 years ago
On Windows, copying the DLL should not be necessary. In the latest version of this repo, I copied the DLL into Assets > Scripts > record3d_unity_streaming.dll
deliberately for this purpose. Having the DLL next to the script that references it should be enough (I have tried on Windows 10).
It makes packaging up stuff for other users much more of a pain (need them to do it manually or use a proper installer to do it for them).
Would the dll be found if it's in the application folder? (just realised I could do a build and simply try it myself but I've typed this now and it might be useful for others wondering the same thing)