Closed marianoguerra closed 3 years ago
🤖 NoCode Hardware Prototypes 🕹️ Nintendo’s Game Builder Review 🥞 End-user programming environment 🎥 Computer Chronicles
📅 Instadeq this Week by Mariano Guerra
🪄 Instant Data Samples on Source Cards
SAD theorem
As programs grow complex, you will be repeatedly forced to either:
maintain some State,
perform some computations Again,
or Duplicate some code.
Has anyone encountered a formulation like this in the literature?
📝 Narrative Intelligence Lab via Christopher Galtenberg
"Narrative Intelligence Lab in the Computer Science Department at the University of New Orleans is a highly interdisciplinary research group that investigates how computers can use narrative to interact more naturally with people"
Lists of interesting papers there:
📝 Beautiful Software via Elie Joseph Cartan
I don’t know if this has been shared here already, but I think many here will strongly align with the spirit of the Beautiful Software research group - a part of the broader Building Beauty course of Christopher Alexanders works. The 2nd cohort begins in the fall of 2021.
🎥 The Computer Chronicles - Programming Languages (1990) via Florian Schulz
Featuring: “The rise of object-oriented programming” including Turbo Pascal, SmallTalk, Actor, C++, ObjectiveC, ProGraph, FrameMaker, HyperCard, …
🤖 Blokdots: a simple to use software to build interactive hardware prototypes without code via Florian Schulz
Following that interest, > olivierbrueckner.de/> , who studied industrial design at the time, did some extracurricular experiences in interaction design. During this time, a lot of interaction design students, as well as industrial design students, came up to him, asking for help. They needed support connecting components like buttons or writing a couple of lines of code, e.g., to let an LED pulse—relatively simple stuff for experienced people, yet hard for absolute beginners.
In 2017 Olivier based his bachelor thesis on bridging the gap between the two disciplines. Based on his experiences with the students looking for help, he designed a tool to create hardware prototypes easily—blokdots was born.
🕹️ Nintendo’s Game Builder Garage makes it easy to see how hard it is to make games via Ivan Reese
This visual programming language is infected with Nintendo’s cutesy vibes. Nodes aren’t simply machines designed to do your bidding, they’re characters with their own personalities. For example, one node counts numbers generated by other nodes. While many of the other nodes were pleasant or soft-spoken, the counter node spoke in all capital letters, signaling its excitement while it told jokes about integers and numbers.
🎥 Noria: Fast Materialized Views for Fast Websites (Malte Schwarzkopf) via Harry Brundage
thought this talk on Noria which is a dataflow engine that partially materializes outputs while speaking MySQL was really good: https://www.youtube.com/watch?v=kVv9Pik6QGY similar to Materialize if y'all are familiar with it
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