Closed freezy closed 3 years ago
Never mind, screwed up the y-axis, resulting in actually no overlap. This works:
[Test]
public void ShouldOverlapWithX()
{
var elements = new NativeArray<QuadElement<int>>(1, Allocator.TempJob) {
[0] = new QuadElement<int> {
bounds = new AABB2D(new float2(100, 200), new float2(10, 20)),
element = 42
}
};
var quadTree = new NativeQuadTree<int>(new AABB2D(0, 230));
quadTree.ClearAndBulkInsert(elements);
var results = new NativeList<QuadElement<int>>(1, Allocator.TempJob);
quadTree.RangeQuery(new AABB2D(new float2(0, 0), new float2(95, 185)), results);
UnityEngine.Assertions.Assert.AreEqual(results.Length, 1);
UnityEngine.Assertions.Assert.AreEqual(results[0].element, 42);
}
This is great. Do you plan on merging the rectangle support back to mainline at some point?
Hi, awesome project!
I'm on your
experiment_rects
branch and testing a simple overlap on the x-axis:So my element spans from 90 to 110 on the x-axis, and I'm testing against an AABB that goes from 0 to 95. However, I'm getting no results back (fails at first assertion with 0 != 1).
Any idea?