Closed Clippy95 closed 2 weeks ago
Hi Clippy, sorry if I sound naive, but can you please tell me how to get the camera addresses from a Xenia game? I'm quite new to game debugging.
Hi Clippy, sorry if I sound naive, but can you please tell me how to get the camera addresses from a Xenia game? I'm quite new to game debugging.
I only found the X - Y Axis addresses by luck, some games might not have them or they might be written out of the xex range, I'd recommend you to join the Xenia Discord server, I'm also quite new to game debugging otherwise I would have finished SR2 hook.
Hi Clippy, sorry if I sound naive, but can you please tell me how to get the camera addresses from a Xenia game? I'm quite new to game debugging.
I only found the X - Y Axis addresses by luck, some games might not have them or they might be written out of the xex range, I'd recommend you to join the Xenia Discord server, I'm also quite new to game debugging otherwise I would have finished SR2 hook.
thanks for the info, right now im trying to do something similar but with gta 4.
Hi Clippy, sorry if I sound naive, but can you please tell me how to get the camera addresses from a Xenia game? I'm quite new to game debugging.
I only found the X - Y Axis addresses by luck, some games might not have them or they might be written out of the xex range, I'd recommend you to join the Xenia Discord server, I'm also quite new to game debugging otherwise I would have finished SR2 hook.
thanks for the info, right now im trying to do something similar but with gta 4.
Tag me in the Xenia discord, Clippy95, RAGE games are probably a lot more hands on
For different bindings I suggest the use of player status address and if vehicle address If-Vehicle byte: 844FC947 status 4 bytes: 82B7ABC4 / byte: 82B7ABC7 Midgame bindings(WIP?): Default Car/Bike/Boat: vehicle = 1 OR status =3 OR 5 Helicopter: Status = 6 Airplane: Status = 8 Weapon wheel: Weapon wheel should just be when B is pressed, so we can ensure that WASD is tied to LS directions
Saints Row 2 is done with https://github.com/marinesciencedude/xenia-canary-mousehook/releases/tag/saintsrow2_megafix
I'm implementing SR1 support at https://github.com/marinesciencedude/xenia-canary-mousehook/pull/39
Camera addresses for both games seem to be static. Saints Row 1 TU1:
827F9B00
Y-Axis827f9af8
X-Axis addition:827F9A08
: This could be a point of interest, might be X and Y together, but changing it live in CE only changes X in not a smooth mannerSaints Row 2 TU3 ~hello~
82B7A590
~Y-Axis~82B7A570
~X-Axis , from 0 to 2*pi)~82B7ABC4
~player status~83A475FC
Tagging Diversion, Y-Axis, from 0 to 25583A475F8
Tagging Diversion, X-axis, from 0 to 25582B7A400
82B7A428` btnmash? 0 normal gameplay, 8 in btnmash (quicktime events)82B58DA0
: ~2 normal gameplay? 15 is in game stores (these have RS control), 20 pause menu, 3 map menu~844FC944
0 not in vehicle, 1 in vehicle82B7A56C
enables / disables auto centering, this gets written to and can break on foot controlshttps://github.com/marinesciencedude/xenia-canary-mousehook/assets/7094610/b92dbd49-b0da-4fc0-9198-689b44ac44b7
For Saints Row 2 there are a lot of actions that need to be looked into, ~vehicles disabling auto-centering doesn't get applied for example (the opcodes for accessing the addresses are probably shared between vehicles and planes) or fine-aim jumps to last aimed at coords with RS instead of current value set through my hook, could be because my implementation is not the best~
SR2 player status values (incomplete): 0 on foot (outside) 1 on foot (interior) 3 in vehicle 5 in boat 6 (helicopter) 14 (ragdoll from height or guaranteed death from fall damage) 13 (ragdoll) 16 (fine aim) 17 (fine aim crouched) 23 (sprinting)