I have a test program for this, but I cant extract it from the harddrive just yet. But the following pokes may help:
53271 - double height(0 = off for all, 255 = on for all)
53277 - double width (0= off for all, 255 = on for all)
53276 - multicolor sprite mode (0 = off, 255 all on)
(the color differences are because the test program cycled colors, and my snapshot timings were off)
its pretty much all inclusive at this point, containing the 38 & 24 column code in there, h/v scrolling, and extended background color mode. At some point Ill look into sprite collisions and will update you.
I fixed this in my repo, you can just pull from the following functions (rather than pasting them here)
void Vic::draw_mcsprite(int x, int y, int sprite, int row)
and
void Vic::draw_sprite(int x, int y, int sprite, int row)
https://github.com/xlar54/emudore64/blob/master/src/c64/vic.cpp
I have a test program for this, but I cant extract it from the harddrive just yet. But the following pokes may help:
53271 - double height(0 = off for all, 255 = on for all) 53277 - double width (0= off for all, 255 = on for all) 53276 - multicolor sprite mode (0 = off, 255 all on)
(the color differences are because the test program cycled colors, and my snapshot timings were off)
its pretty much all inclusive at this point, containing the 38 & 24 column code in there, h/v scrolling, and extended background color mode. At some point Ill look into sprite collisions and will update you.