Open xlar54 opened 6 years ago
In the VIC code, the sprite 5 X pos is missing. Add this and you're good:
In Vic::read_register() ... switch(r) case 0xa: // sprite 5 x coord
same with Vic::write_register()
In the VIC code, the sprite 5 X pos is missing. Add this and you're good:
In Vic::read_register() ... switch(r) case 0xa: // sprite 5 x coord
same with Vic::write_register()