Closed ItzBoiz closed 3 years ago
ok
ok so but.. what is wrong with this code please fix
{
tokens: {
// Main Token
main: 'private',
// Alt Tokens
alts: [
'private',
'private'
],
},
// The mode to run the sniper in. Options: main (only main account), alts (only alts), both
mode: 'alts',
/
The status the accounts should be on.
Options: online, dnd, idle, offline, default
default means the status will not be modified.
/
status: {
// The status the main account will have IF it's logged in
main: '',
// The status the logged in alts will have
alts: 'default'
},
nitro: {
// The amount of nitros needed to be sniped for the cooldown to activate
max: 2,
// Cooldown to activate after max nitro has been hit (in hours)
cooldown: 24
},
giveaway: {
// Wether or not to activate the giveaway sniper (true/false)
enabled: true,
// Delay to react to the giveaway (in seconds)
delay: 30,
// DM the hoster on giveaway win (true/false)
dm: true,
// Message to DM the host
dmMessage: 'YES I WON!!',
// How long to wait to DM (in seconds)
dmDelay: 4,
// Blacklisted words for giveaway prizes
blacklistedWords: [
'bot',
'test',
'ban'
],
// Only react to whitelisted giveaway prizes (true/false)
whitelistOnly: true,
// Whitelisted words for giveaway prizes
whitelistedWords: [
'nitro'
],
// Blacklisted Server IDs to not snipe giveaways on
blacklistedServers: [
''
]
},
invite: {
// Wether or not to activate the invite sniper (true/false)
enabled: false,
delay: {
// Minimum delay to join the server (in seconds)
min: 10,
// Maximum delay to join the server (in seconds)
max: 20
},
members: {
// The minimum member count the server should have
min: 1500,
// The maximum member count the server should have
max: 50000
},
// The amount of joined invites needed for the cooldown to activate
max: 10,
// Cooldown to activate after max joined invites has been hit (in hours)
cooldown: 6
},
webhook: {
// URL to fire webhook to for notifications
url: 'private,
enabled: {
// Fire webhook on invalid code (true/false)
codeInvalid: false,
// Fire webhook on already redeemed code (true/false)
codeAlreadyRedeemed: false,
// Fire webhook on sniped code (true/false)
codeSuccess: true,
// Fire webhook on giveaway enter (true/false)
giveawayEntered: false,
// Fire webhook on giveaway win (true/false)
giveawayWin: true,
// Fire webhook on invite join (true/false)
inviteJoin: false
},
mentionEveryone: {
// Mention on invalid code (true/false)
codeInvalid: false,
// Mention on already redeemed code (true/false)
codeAlreadyRedeemed: false,
// Mention on sniped code (true/false)
codeSuccess: true,
// Mention on giveaway enter (true/false)
giveawayEntered: false,
// Mention on giveaway win (true/false)
giveawayWin: true,
// Mention on invite join (true/false)
inviteJoin: false
}
}
}
thanks
im seeing this idk what i ruined
but please make it easier to deploy, like GiorgioBrux does:
there is a field in which we can enter the variables, without ruining the code