Open devil40xxx opened 3 years ago
Try hitting "parse item stats" under the "Grim dawn" tab in IA. There was something funky going on, reparsing the stats should regenerate item names etc.
I update the newest ver. Clean the database. Load database and update again stats. Restart.
But the werid thing still. Crafted items show in everywhere.
The major problem for me is not just mess up like above.
And
1、GDIA sometimes just refused show more items.(I know i have many items.).( normally when pull the tab to bottom it will show more item in 1-2 sec ) I look into the log. Found "applied stat item" is on the fly. Is there anything relats with the info "Aborting stat cache generation, unable to produce searchable text. Database not parse"?
2、The "Badge of Mastery" seies still gone. Maybe alone with other crafted items.
And these werid things only occues in the last two version.
I made a new Badge of Mastery and loot.Now i can see it in database.But the old ones still missed.
Try http://grimdawn.dreamcrash.org/ia/GDItemAssistantBeta-1.2.7677.27974.exe Been having some issues in the latest updates.
May need to parse item stats again (Grim dawn tab, then update itme stats)
As for not loading more items, its on my TODO list to look into, had a few reports.
Try http://grimdawn.dreamcrash.org/ia/GDItemAssistantBeta-1.2.7677.27974.exe Been having some issues in the latest updates.
May need to parse item stats again (Grim dawn tab, then update itme stats)
no luck. I download the new .ver . Clean the base and redo everything. It juse worst than ever.
For example : Use "EPIC" filter and now it shows out some Blue items.
I down grade to GDIA 1.2.7450.33964, everything seems to normal now.
Althought without the crafted item seperating show up.
The issue(s) was introduced sometime after/from 1.2.7660.33831 I've updated IA now with 1.2.7678.18280, hopefully that finally resolves the issue.
The core issue is that some identifiers get mixed up, and as a consequence, some items skips re-rendering. This causes items from previous searches to show up (like a green item from earlier showing up when the Epic only filter is on)
1.2.7678.18280 has further fixes to ensure that items are rendered uniquely, and a fallback to reduce performance rather than display incorrect items in case of further failure.
I do some quick tests in beta 1.2.7678.18280, everything seems to in order now.
thx for the good job.
btw.
I am ok with current status.
Just for test report.
All crafed items are show one by one, although it's a little strange that( the same type )"drop" item are all pack in one subject (if you transfer a same type "craft" item it won't cross line and you can still push "transfer to stash" mutilple time until the "drop" item all gone. )
And the crafted items seems don't show the crafted bouns?
Do you have an example of a crafted item? Name or something i can use to find it?
The issue is:
Correct?
pic1 show a crafe bonus item.
pic2 - pic4 shows in GDIA they are seperating show up. and when you push the craft item you can also tranfser the "drop" ones. OR you can transfer all the "drop" and the craft one go out together.
I think the current version shows the diffenet crafe bonus items in differnt piles correctly. The left 3 are armor% bonus. And right 2 are physique bonus but one with a magic component in it. In such case , you only get the magic componented one out but not the normal one even with use "transfer all". And you can only get the other one out by push left stack's option.
Is this still an issue?
The item display and transfer logic has been completely rewritten with IA v1.3
Hello marius00,
I downloaded the 1.2.7675.18845
It seems the problem of Amulet Conduit series had fixed.
Thx for the good job.
But the Badge of Mastery gone now could not find in any index ( I remember I've made a dozen and put them in the database)
And some crafted items are shown in wrong occasion.
For example when searching in "medal" + "epic" you will see other type of crafted item like dagger and scepter.
I think some crafts not just Accessories still has some problems.
You can test with the database . export.zip